The Republic of Delmond

Let this land be a symbol of liberty and peace, a bastion to the people and a sword to those who would take it from us.

Harmon Delmond

History

The Republic of Demond was formed on the 4th of Reylin, 2438 2E, near the end of the 2nd Era. After the plague of Were-Beasts from the North scattered the many tribes of Men from the region, Harmon Delmond led his people southward, escaping to what initially seemed greener pastures.
But despite the verdant valley, the lands were teeming with reptilian creatures only spoken of in myth. These creatures (now known as the Scale-Kin) attacked in an effort to repel the newcomers. Delmond knew he could not return north, so he militarized his people and waged a 2 year war against the Scale-Kin that would end in their removal from the land, pushing them southward into the swamps.
This victory marked the foundation of the Republic. For the next several hundred years, the Republic would grow to become one of the most successful societies of Men in all of Western Brilanor.

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Humans of Numinith

Humans are by the far the most populous sentient species on Numinith. They procreate quickly and in great numbers, are clever, aggressive, and powerful when organized.

Said to be descendents of the Mortal Spirit that Ynera created before the War of the Heavens, Humans have formed widly different cultures, societies, and values over the eras. Below are some of the larger Human civilizations and cultures, but many exist beyond these.

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The Scale-Kin

The Scale-Kin in Numinith are a rare sight among the civilized world. Once, their kind ruled over large swathes of land in the region that is now home to the Republic of Delmond. However, they were slaughered and displaced by Harmon Delmond and his people. What remains of them are now various tribes that inhabit the outer swamps, jungles, and forests of their ancestral homeland.

The two types of Scale-Kin, Lizardfolk & Ophidians (snake-like folk that often live side by side with Lizardfolk), are an intelligent but brutish species. They are clever enough to form tribes and pray to their ancient gods, but their inherent nature generally leads them to violence and aggressive action, even among their own kind.

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The Sylvan-Fey

Sylvan-Fey are a broad group of long lived mortals descended from the ancient Dryads. They are generally tall lithe bodied beings with skin ranging in color from a dark brown to pale white, although various other color ranges exist depending on the type of Sylvan-Fey. The most common Sylvan-Fey are:

  • Lifespan: 200 – 250 years
  • Average Height: 6 feet (2m)
  • Average Weight: 160 lbs

Base Characteristics for Sylvan-Fey

STRCONSIZDEXINTPOWCHA
3d6 (11)3d6 (11)2d6+8 (15)3d6 (11)2d6+6 (13)2d6+6 (13)3d6 (11)
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The Temple of the Divine Trinity

Known as the Saviors, the Trinity are openly worshiped throughout most of Numinith. They are worshiped together as the Trinity but also as individuals with a Sphere of Influence of their own.

The Temple of the Divine Trinity has many charters throughout Numinith, each attempting to spread the Temple’s message but more importantly, to pay homage to the Trinity for saving Mortals and the Elder Races during the War of the Heavens. The Temple performs rites and ceremonies throughout the year in coordination with its sub-chapters but overall steadies its focuses on the prevention of the return of the Old Ones, the Void entities that sought to dominate Numinith prior to the First Era.

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