Heldor

Heldor is a a generally cold country situated on the continent of Brilanor, north of the The Republic of Delmond . It is governed not by a king, but by the communal leadership of the few dozen clans that have sufficient influence. Because of their fractured method of ruling, their appearance, and their culture, many consider Heldorians to be barbarians living a cold harsh land.

Heldorians are light skinned peoples with an enduring attitude to match their hardy constitutions. They are generally taller and larger than the Sudorites to the south, and often have red, blonde, or brown hair.

Culture: Barbarian

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The Order of Ynera

From her hands the Spirit was born, and gifted to Hekata. As the Spirit was passed from one hand to the next, Ynera’s Hand a loving touch, and Hekata’s arms a warm embrace.

High Cleric Malthus, Phoenix’s 1st of the First Year

Structure

All Orders of the Temple of the Divine Trinity are governed by their own individual council of 5 known as the High Clerics. These High Clerics govern new methods of worship, commune with the Trinity, and organize the Orders to accomplish their main goal of ensuring that the balance between life and death remains intact. The High Clerics of each Order then delegate and promote others to various ranks and positions. The following are the titles available within the Order of Ynera, in descending order of rank:

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The Republic of Delmond

Let this land be a symbol of liberty and peace, a bastion to the people and a sword to those who would take it from us.

Harmon Delmond

History

The Republic of Demond was formed on the 4th of Reylin, 2438 2E, near the end of the 2nd Era. After the plague of Were-Beasts from the North scattered the many tribes of Men from the region, Harmon Delmond led his people southward, escaping to what initially seemed greener pastures.
But despite the verdant valley, the lands were teeming with reptilian creatures only spoken of in myth. These creatures (now known as the Scale-Kin) attacked in an effort to repel the newcomers. Delmond knew he could not return north, so he militarized his people and waged a 2 year war against the Scale-Kin that would end in their removal from the land, pushing them southward into the swamps.
This victory marked the foundation of the Republic. For the next several hundred years, the Republic would grow to become one of the most successful societies of Men in all of Western Brilanor.

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Humans of Numinith

Humans are by the far the most populous sentient species on Numinith. They procreate quickly and in great numbers, are clever, aggressive, and powerful when organized.

Said to be descendents of the Mortal Spirit that Ynera created before the War of the Heavens, Humans have formed widly different cultures, societies, and values over the eras. Below are some of the larger Human civilizations and cultures, but many exist beyond these.

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The Scale-Kin

The Scale-Kin in Numinith are a rare sight among the civilized world. Once, their kind ruled over large swathes of land in the region that is now home to the Republic of Delmond. However, they were slaughered and displaced by Harmon Delmond and his people. What remains of them are now various tribes that inhabit the outer swamps, jungles, and forests of their ancestral homeland.

The two types of Scale-Kin, Lizardfolk & Ophidians (snake-like folk that often live side by side with Lizardfolk), are an intelligent but brutish species. They are clever enough to form tribes and pray to their ancient gods, but their inherent nature generally leads them to violence and aggressive action, even among their own kind.

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The Sylvan-Fey

Sylvan-Fey are a broad group of long lived mortals descended from the ancient Dryads. They are generally tall lithe bodied beings with skin ranging in color from a dark brown to pale white, although various other color ranges exist depending on the type of Sylvan-Fey. The most common Sylvan-Fey are:

  • Lifespan: 200 – 250 years
  • Average Height: 6 feet (2m)
  • Average Weight: 160 lbs

Base Characteristics for Sylvan-Fey

STRCONSIZDEXINTPOWCHA
3d6 (11)3d6 (11)2d6+8 (15)3d6 (11)2d6+6 (13)2d6+6 (13)3d6 (11)
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