The Darkwatch

Overview

The Darkwatch is a small company of dedicated warriors with the shared goal of eradicating the Undead whenever they can. The origins of the company are not fully known, but as long as humans have inhabited the Azure Coast they’ve been actively fighting threats others would find terrifying. Because of this, Darkwatch Agents have a respected reputation, but their presence in a region causes fear among locals. Only a possible threat would bring a Darkwatch Agent to their towns and homes.

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Harmon Delmond

Harmon Delmond
2E 2416, Phoenix 1 – 2E 2499, Hekata 30

Harmon Delmond was the founder of The Republic of Delmond and a hero to the Sudorite people, and is also well respected among the Heldorian northmen. Born north of The Frozen Pass, he and his community struggled to survive in the frozen wastes. When they weren’t struggling to feed themselves, they were fighting and repelling constant attacks from the were-beasts that roam the land.

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Session Log: Sariniya’s Curse Ep. 2

Occasum, 19th of Reylin

On the morning of her uncle’s funeral, Karaias spends the early morning with Spack at the Bastion harbor looking for additional evidence about where the missing cargo crate may have gone. Their search leads them to a previously undiscovered entrance into the Warrens. They begin their descent into the spiraling cave system with torches in hand.

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The Etralvi

Skills

  • Commerce
  • Conceal
  • Stealth
  • Influence
  • Locale
  • Gambling
  • Streetwise

“Etralvi” is a Sylvan word that roughly translates to “Dark Runner” or “Shade Runner”. The Etralvi are a gang of criminals that transport illegal goods and through a series of underground tunnels underneath the city of Bastion, called the Warrens.

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The Frozen Pass

The Frozen Pass is a narrow gap between the Hayman Mountains that connects the frozen lands of Heldor to The Republic of Delmond. It is treacherous journey through the Pass, as rabid packs of were-beasts stalk the wilds in that area. Most folk looking to travel north or south often head toward the coast and travel by ship to avoid the dangers of this region.

The Races of Men (Humans of Numinith)

Humans are by the far the most populous sentient species on Numinith. They procreate quickly and in great numbers, are clever, aggressive, and powerful when organized.

Said to be descendants of the Mortal Spirit that Ynera created before the War of the Heavens, Humans have formed wildly different cultures, societies, and values over the eras. As generations grew distant from one another, stories were lost, lies became truth, and what was once a singular people has since grown into warring factions. The gift from the Trinity is dimmest in the Races of Men, but is not yet fully extinguished.

Below are some of the more notable Human civilizations and cultures:

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